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I just tested my copy of HOTA again to make sure Mp3s were fine, and it works without a hitch for me.Īfter extensive testing, I've come to a conclusion. LETHAL ENFORCERS 2 SEGA CD BIN CUE ISOTest the mp3s on a player like winamp to make sure they run, and if your Iso has a. Go into the menu, go to Sega CD options and enable it, along with PCM audio if that's switched off too.ģ. Make sure the Mp3s are standardised (not anything like MP3Pro), and are at a 44khz stereo sample rate, and are also constant bitrate (VBR can be messy on some games).Ģ. The Mp3s are encoded at an incompatible rate / file format. So if it's not the naming convention, it could be one of 3 things:ġ. iso with a 2 digit number on the end, they should work fine. iso and all of the Mp3 tracks are blahblah 02.mp3Īs long as the Mp3s are named identically to the. isoThe space is fine, because the original file name is blahblah. Move.b #1,(Z80_RAM+$1C02).Well the first thing I see wrong is you got a space before the. Syntax Highlighted Code: ASM btst #6,(Graphics_flags).wīeq.s loc_1326 ![]() Syntax Highlighted Code: ASM btst #0,($C00005).l check video mode LETHAL ENFORCERS 2 SEGA CD BIN CUE CODEHowever, how do we know that the MD games on the Wii Virtual Console haven't had additional optimisation done so that they run better at 50hz?Ĭlick to expand.The problem with that is that there are loads of different ways to code it. LETHAL ENFORCERS 2 SEGA CD BIN CUE DOWNLOADFor the optimized games, some other method would need to be implemented - possibly have both 50hz and 60hz ROMs in the package that you download on the Wii. Seems like Ristar has no lockout for region, but does optimize the code depending on what region it detects on startup.įor most games, it would simply be a matter of flicking a switch on the console (or emulator) and getting the games running in 60hz. On the other hand, if you load up the game in 50hz and then switch to 60hz, you get the violent picture rolling like on TJ&E2. Interestingly, if you load up the game in 60hz mode and then switch to 50hz at the title screen, the game switches over with very little graphical corruption. For example, Virtua Racing when you get past the region lockout, the polygons are completely screwed up in 60hz.Įdit: Also tried Ristar. Other games actually had optimized 50hz versions created by Sega, and they have picture/sound issues if you try to run them in 60hz. ![]() The picture rolling occurs regardless of whether you start in 50hz mode and switch over, or start in 60hz mode (bypassing the region lock with Game Genie). However, running in 60hz mode the picture will roll violently and the music will be much too slow. It contains the standard region lockout, but that can easily be defeated by using a Game Genie code. Toejam & Earl 2 (Panic on Funkotron) will NOT work on a 60hz MD system. *By the way, what's with SoR3's music in PAL mode? Was the speed as inconsistent in a real PAL system or is Kega doing something wierd with it? I'd better not talk about their current emulator's terrible sound inaccuracies and sound buffer bugs, how I wish Steve Snake had been involved in this. LETHAL ENFORCERS 2 SEGA CD BIN CUE HOW TOI was thinking that, perhaps, if somebody told the right people at SEGA how to do their work, we'd have 60Hz MegaDrive games in the Wii's Virtual Console. I can't get the PAL versions of Alien Soldier, Mean Bean Machine, Gunstar Heroes, Landstalker, Shinobi 3 or The Story of Thor to work in any 60Hz mode, as they keep giving the region lockout message whatever I put in the header.ĭoes anybody know of any other ways to make these locked out games work properly in both modes? I don't know much about how this stuff works, so there might be a lot of stuff I'm missing. It might not be possible to play it in US mode without it hanging after the SEGA logo, or would it? Streets of Rage 2 can be run in Japanese mode, but then it reads "Bare Knuckle 2" in the title screen. I wonder if it would be possible to put "Flickies' Island" back with a simple byte change in the ROM. As you may know, Sonic 3D shows a different title in any non-PAL mode. I don't think anything can be done about these, other than using the US ROMs. ![]() 3 of them (namely, Comix Zone, Sonic Spinball and Panic on Funkotron) would work by changing the country code, but then the music plays too fast or they have screen placement issues. ![]() 3 of them (Ecco 2, Light Crusader and Sonic 3) would work even with their own region-specific sound and screen settings by just editing the header's country code to either JUE or F. There's absolutrely no excuse for these not being run in 60Hz already when desired. 29 of them would work perfectly by just setting the emulator to US (or to Japanese in case of Streets of Rage 3* and Golden Axe 3). Out of boredom, I decided to take all 44 games already available on the Wii's Virtual console and see how many of them wouldn't work if SEGA just pulled an easy fix to their MegaDrive emulator's inability to display the games in 60Hz (except for Shining Force, which I can't find the PAL ROM of). ![]()
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